My Top 9 Board Games With Elaboration
I did a write up of my top 9 favorite board games. They
are in order of my favorites with the best at the number one position. Granted the top five
really are all so close and I love each one so much. It’s like when someone
asks you ‘what’s your your favorite movie?’ It kind of depends on the mood you’re
in. Are you in the mood for Max Max Fury Road, to watch things explode and the
world revel in its' utter insanity (KDM), or do you want to watch Tinkerbell and snuggle with your
three year old (Heldentaufe)? It depends on the mood.
I know it goes without
saying but I'm going to say it anyways. These games are my personal favorites,
that's it. It's ok that they are my favorites or that some of them you may hate
or not even heard of them. Furthermore, what makes them special to me is often
the memories I have associated with the games. Dice Forge was one of the first
games that my wife enjoyed playing with me. Santorini reminds me of times spent
with one of my best friends, my brother-in-law Clint and how much I miss him
now. Codex reminds me of time spent with my friend Gentry when I was going
through my rough faith issues and it was really just comforting to have some
unconditional friendship.
Here we go!
#9 Turing
Tumble
#8 Dice
Forge
#7 Heldentaufe
#6 Skulk
Hollow
#5 Puzzle
Strike
#4 Too
Many Bones
#3 Santorini
#2 Codex: Card-Time Strategy
#1 Kingdom
Death: Monster
As a disclaimer, I got paid nothing for
this nor do I stand to gain anything from any publishers or developers
mentioned. This write-up is something I have wanted to do for a long time.
Furthermore, I put links which I thought gave good graphical representations
for each board game below the games’ description. It may be a kickstarter
campaign page, it may be a publisher’s website. Whatever it is, it will be a
good overview/source of information about said game. As a last note, nothing on this post is monetized, nor will it ever be. I really just like board games.
Without further ado:

The gameplay takes place as you are presented with
these programming scenarios which have you set up a Plinko (The Price is Right)
style plastic stand in front of you, set a number of blue and red balls in the
top and then programmatically place different set pieces into the stand in
order to alter the path and direction of the falling balls in order to achieve
the objective you desire. Honestly, the game is difficult to put into words,
but if you saw it for about ten seconds you’d understand what the game entails.
It can be played single player, but I have actually
enjoyed playing it and figuring it out with my wife together. Whether or not
that was intended by the developer is irrelevant to me. It is what we have done
and we have enjoyed ourselves with it.
The game can get extremely difficult, but there are
solutions in the back of the book if that’s your thing.
The components are phenomenal and the in-box
organization is exemplary.
Play time: You can play a couple of puzzles or
scenarios in as little as fifteen minutes but some single scenarios may take
you multiple hours to figure out or even longer if you can’t solve them. The
book has something like 60-80ish puzzles so this is a game that will be played
campaign/narrative story style over the course of many many play sessions.
Games like it: Any programming game, but at the same
time, nothing is really like it because the programming in this game is
entirely kinetic with a lot of visual feedback and tactile delight. Maybe a
game like Marble Maze?

I prefer this game at two players with someone who has
played it before. It is a favorite of my wife’s and mine. It takes us about 30
minutes from start to finish to play the game and it’s enjoyable every time.
I have heard some people complain about this game
saying ‘it ended just when it was starting to get good’ to which I’d respond ‘it
was good the whole time and ended on a high note.’ Which is the way every
engine building game should end. This also lends to the replayability. There
are many different strategies to be employed in the game, and those strategies
will change drastically whether or not you add a third or fourth player.
I will also add that the organization insert is
perfect, and the art and graphics in this game are fantastic.
Play time- 30 minutes
Games like it: Rattlebones, but Dice Forge is better
in every way.

Don’t let the name fool you, the game is entirely in English
(and has multiple translations, French and German if I’m not mistaken). The
title is German and means something to the effect of ‘baptism of the heroes’
which would more readily be interpreted in English as ‘The Heroes Baptism by Trial’.
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Players will always have ‘missions’ in the form of
cards that are secret to the other players. These missions are a means to get
more ‘monster teeth’ which is the games form of victory points, but in a more adorable style. Missions are also a means to get better stat items like boots and rings
and potions and weapons.

The goal of the game is to be the first to get a
certain number of Monster Teeth and come back to the starting point of the
game. When this happens, that person is declared the winner.
One worthwhile way to get monster teeth is to enter
the Nether Realm via a portal (discovered via exploring the overworld) and
fight monsters. The monsters will be the same every game in the form of art and
placement, but will vary with regard to their health and attack power as these
are randomly selected at the start of every game. When a monster is killed, it
is gone from the Nether Realm until all
players are out of the Nether Realm at the same time, at which point, the
Nether Realm will respawn all of its monsters. When a monster respawns (if it’s
been killed) it will come back stronger! It will either have more hit points or
more attack power, but this stronger version will also reward more monster teeth making it a desirable
target. Monster hunting in the Nether Realm can be an excellent method to get
monster teeth fast and is necessary, in my opinion, to winning the game. To what
degree you want to fight however, is up to you.

Heldentaufe, is an excellent, light, easy to learn,
quick game that is full of adorable art work, charm, personality, and
phenomenal components. It is ripe for home brewing content. I did create an AI
flow to make it more random and dangerous when multiple players are in the
Nether Realm at one time. I also explored but never finished a campaign style
game where you had to find a magic beanstalk and ascend to ‘cloudland’ (forgive
the genericness of the name, it’s a WIP) and fight a giant lightning monster,
making it more a coop than a pvp, but I never finished it.
Heldentaufe has some of my favorite artwork and
components out of any game I own. I love it and will never get rid of it.
Play time: 45-60 minutes
Games like it: Maybe Hexplore It (I haven’t played it,
but it is hex based and has a lot of exploration in it) but it would be
considered way more complicated than Heldentaufe. Perhaps City of Kings in its’
exploration aspect. However, as a whole, Heldentaufe is what I would consider a
fairly unique game.

Play time- 45-60 minutes
Games like it: any asymmetric two player head to head
game, but the theme is completely unique, which is part of what attracted me to
the game so. The theme and componentry are simply bangarang.

Puzzle Strike readily captures the feeling these games
invoke. Each player has a board in front of them onto which ‘gems’ will
continue to pile up. Players will gain money each turn and will be able to buy
higher amounts of money as well as different skill chips from the bank. These
new chips then get added to each players discard pile after which they will be
cycled into their deck and drawn in subsequent turns, just like a deckbuilder.
But it’s not a deckbuilder. It’s a bag builder with poker style chips.

Play time: 30-60 minutes
Games like it: Dominion and other deckbuilders, but
the fighting gem mechanics are really unlike any other board game I’ve played.
It’s unique.


Games like it: Hmmmmmm… RPG style dice driven
adventures. I honestly can’t really think of any games really like this. It’s
unique. There is however a game hitting kickstarter in a couple of months that
reminds me a lot of Too Many Bones in its art style and componentry. It is
called Dawnshade.

Of note, Santorini was the first game I purchased
which was published by Roxley Games. In my experience, any game Roxley touches
turns to gold. Graphically and mechanically, they are masters of game
production. A+ game publisher.

Games like it: Chess and Onitama.


As someone who watches a lot of professional StarCraft
2, it is clear where the inspiration came for this game and even how certain StarCraft
strategies can be employed in the game and are represented by the different
factions. It is even possible to analyze a recently played game of Codex and
say ‘this turn right here, this play, this is where the momentum of the game
turned’ much like a lost battle in StarCraft.
Things that StarCraft and Codex have in common: Base
building (each player starts with a home base which has 20 hit points,
destroying it is the objective of the game, each player also has the ability to
build new buildings and new tech buildings allowing the player to play more
advanced creatures and cards), turtling and rushing down, having a ‘patrolling’
or ‘roaming’ force, and workers that get resources.
As for the cons, there are a couple which
unfortunately keep it from hitting the table as often as I’d like.

In summary, Codex: Card Time Strategy is a game that I
would love to play once a week for the next ten years to fully explore the strategy
and depth it offers. It is a game best enjoyed by players of a similar skill
and knowledge level of the game’s mechanics, OR by those who are okay losing in
order to gain that knowledge and eventually be more skilled in the game. Think
Friday night Codex league.
Of note, the game can be played multiplayer but I
would never play it this way. It was designed to be played head to head.
Playing it three player would be like playing Magic three player.
Play time is about 45-60 minutes for experienced
players and up to two hours for first time players.
Games like it: Magic: The Gathering, Android
Netrunner, and Starcraft (video game.)

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Antelope's gonna go ham on the maple syrup. |
I will address one issue here though. The randomness.
I usually strongly dislike pure randomness in games, because it’s not really a
game at that point. There has to be some element of player control for it to be
fun. In KDM, there is some degree of
luck mitigation in the form of rare rerolls and planning your gear grids. There
still remains bad ‘luck’ that can befall players and their settlement. The mindset
I take to this is I am simply along for the ride that is living in this eerily
beautiful hellscape of a dark nightmare land in which everything is trying to
murder you. And because I realize I’m just along for the ride and I’m not there
to meta the hell out of the game and WIN IT, I thoroughly enjoy it when a giant
deranged antelope with a mouth on its belly eats one of my survivors whole when
I try to cut it with a measly 8 inch dagger.
KDM has near infinite replayability to the point that
it’s daunting. Some day when I have a gaming table with an inset surface, I
imagine that this will remain set up for months on end while I escape from the
rigors of my stressful job to adventure in this world.

Games like it: Aeon Trespass: Odyssey (recently
kickstarted) and Oathsworn (mere days left until launch of kickstarter) and
perhaps Middara in that it is a heavy campaign game with long lasting
consequences (the themes couldn’t be more different.) As far as video games,
this is Monster Hunter World incarnate, albeit with a nightmare reskin.
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